![]() The ultimate plan is to do weekly patches for Neverwinter Nights: Enhanced Edition Head Start. Note: this information was taken from here. Like the above, it was servers that were mainly mentioned here, but they did show an interest to do al they can to improve the base game multicore support as well. I am not too sure what was said on the game itself, but they did mention that the server client would be seeing improvements in this area to allow more content for player worlds etc. Other than the stuff already mentioned and posted about here before, the UI would get a good seeing to as well to hopefully make it a little more customisable and usable. Any editing of existing campaigns or expansions would be done in that manner (if at all - they were not sure on the matter). The developers are adamant that they don't want to mess with existing content in this way, however, the possibility exists of a "directors cut" version of the OC that will cut a lot of the "filler content" and make it more streamlined for a better experience. The question was asked about "fixing it". The original campaign was mentioned and the developers admitted it was never really all that. The toolset will get some love, which among other things could include some additional scripting features to enhance what can be done with the toolset. And they also can do screen-wide effect, like depth-of-field. But this means that it'll run better on current systems, and that you'll get the ability to attach your own shaders to objects (via the texture's TXI file). Originally posted by DrMcCoy:They completely rewrote the renderer, moving from an old OpenGL 1.2 fixed-function pipeline to a more modern OpenGL 3.x shader pipeline. I don't pretend to really know what all this talk was about, but apparently they are doing some significant improvements to this. The combat mode constantly turning itself off will apparently be fixed. Water and crashing fixes were mentioned, but this will be on-going. Not much more was said as it is clearly not a focus at present.Īn obvious one. Additional Content (later down the line)Īfter the main bulk of the refurbishing is completed they showed a willingness to add additional content to the game. Suggestions include better player inspection, inventory management etc. Ongoing improvements to the dedicated server client - they are open to ideas here. The developers even mentioned working with some of the team that made this, so I would imagine a lot of the benefits of it will translate over to the main game. The server browser will be fixed, much like what has been done with the client extender. It will be releasing as a kind of open beta (they called it "headtsart access"), where the community can get involved to suggest improvements and features, just like most Early Access/Beta games. However, any modules created using the EE's new features will not be playable with the "classic" NWN (makes sense really). You can purchase direct from Beamdog to get potential "headstart access" right away.Īll existing mods will be able to simply be loaded and played without any kind of editing/fixing/compiling. I should add that this is all from memory - I may have missed some stuff out. This is a compilation of some of the important information that was mentioned in the stream that aired yesterday regarding the new Neverwinter Nights Enhanced Edition. NWN:EE will be available in a Digital Deluxe bundle that includes three premium module DLC (Pirates of the Sword Coast, Infinite Dungeons and Wyvern Crown of Cormyr), two game soundtracks and a brand new portrait pack. A galaxy of community created content awaits. Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders. Enable contrast, vibrance, and depth of field options as preferred. Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k. Some more information on NWN EE, taken from
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